
Welcome to the 16th International Conference on Videogame Sciences and Arts
3 and 4 December 2026 | Universidade Lusófona | Centro Universitário de Lisboa, Portugal
For over fifteen years, Videojogos has brought together researchers, developers, artists, educators, designers, students, and industry professionals to discuss the evolving role of games in society. The conference provides a multidisciplinary forum for presenting cutting-edge research, innovative design practices, critical perspectives, and creative projects that explore games as technological, cultural, educational, artistic, and social phenomena.
As games continue to shape how we learn, communicate, create, work, and imagine futures, Videojogos 2026 welcomes contributions that challenge assumptions, bridge disciplines, and advance the state of knowledge in games research and practice.
Call for Papers
The Portuguese Society for Videogame Sciences (SPCV), in partnership with Universidade Lusófona – Centro Universitário de Lisboa, invites submissions for the 16th International Conference on Videogame Sciences and Arts (Videojogos 2026).
Topics
The conference welcomes submissions addressing, but not limited to:
Game Technologies and Computational Methods
- Game Technologies, Engines, and Architectures
- Game Programming and Software Engineering
- Computer Graphics, Animation, and Audio Technologies
- Artificial Intelligence and Machine Learning in Games
- Procedural Content Generation
- Game Analytics and Player Modelling
- Quality Assurance, Testing, and Verification
- Networked, Online, and Distributed Games
- Virtual, Augmented, and Mixed Reality
- Data-Driven and Computational Methods for Game Research
- Game Production Technologies and Information Systems
Human-Centred Computing and Play
- Human–Computer Interaction in Games
- Player Experience and User Experience
- Computational and Digital Approaches to Play Studies
- Games, Digital Culture, and Interactive Media
- Online Gaming Communities and Socio-Technical Systems
- Streaming and Content-Creation Technologies
- Esports Platforms, Systems, and Analytics
- Responsible Game Technologies and the Ethics of Play
- Critical Perspectives on Game Technologies and Platforms
- Digital Games and Social Interaction
Game Design and Development
- Game Design Methodologies
- Interaction Design for Games
- Participatory and Co-Design Approaches
- User-Centred and Human-Centred Game Design
- Independent Game Development
- Prototyping and Iterative Development
- Game Mechanics and Interactive Systems
- Adaptive and Personalised Game Experiences
- Evaluation Methods for Games and Playful Technologies
- Game Production, Platforms, and Digital Business Ecosystems
Games for Learning, Health, and Impact
- Serious Games and Applied Game Technologies
- Game-Based Learning Systems
- Gamification and Playful Interactive Systems
- Digital Games for Health and Well-Being
- Behaviour-Change Technologies
- Digital Games for Training and Simulation
- Educational Technologies and Learning Analytics
- Sustainability and Climate-Action Games
- Evaluation of Game-Based Interventions
- Technology-Enhanced Play in Formal and Informal Learning
Accessibility, Inclusion, and Responsible Design
- Accessible Game Technologies
- Adaptive Interfaces and Interaction Techniques
- Disability and Digital Play
- Neuroinclusive Human-Computer Interaction
- Inclusive and Universal Design
- Assistive Technologies for Games and Play
Responsible and Ethical Game Design
- Accessibility Evaluation and User Testing
- Interactive and Computational Storytelling
- Narrative Systems and Narrative Design
- Sound, Music, and Audio Technologies for Games
Art Games and Interactive Digital Systems
- Experimental Game Technologies
- Creative Applications of Artificial Intelligence
- Virtual and Immersive Creative Experiences
- Digitally Augmented Hybrid and Tabletop Experiences
- Tangible, Embodied, and Multimodal Interaction
- Computational Tools for Creative Game Production
Submission
Submission Categories
• Full Papers (12-15 pages)
• Short Papers (6-11 pages)
• Posters (must follow the short paper guidelines)
• Games Showcase // Competition
Important Dates
• Submission Opening: June 18, 2026
• Full Paper Submission Deadline: October 1, 2026
• Notification of Acceptance: October 20, 2026
• Camera-Ready Submission: November 2, 2026
Submission Details
The submissions must carefully follow the Instructions for authors
Templates must also be adopted: Word version | Latex version.
--Submission link: https://meteor.springer.com/
Games showcase//competition submission HERE
Publication
The scientific contributions accepted in the conference will be published by Springer in a volume of Communication in Computer and Information Sciences (CCIS). You can check last year’s edition HERE.
Registration
Early bird registration is available until October 31, 2026. Authors are required to register by November 7, 2026.
Full Registration | Non-SPCV member: €230 early; €260 late.
Full Registration | SPCV member: €200 early; €230 late.
Presenting Graduate Students | PhD or MSc, Non-SPCV member:*€100 early; €120 late.
Presenting Graduate Students | PhD or MSc, SPCV member: €80 early; €100 late.
Undergraduate students | Non-presenting participants or game showcase contestants: €5 early; €10 late. Meals are not included.
*Undergraduate students from Universidade Lusófona | Non-presenting participants or game showcase contestants free of charge. Prior registration is mandatory until October 31, 2026. Meals are not included.
The conference dinner is not included in any registration fee and will be paid separately by all participants. The dinner price will be announced closer to the conference dates.
Registration HERE
Keynote Speakers
Programme
More information soon
Venue
Videojogos 2026 will take place at Universidade Lusófona - Centro Universitário de Lisboa, located in Campo Grande, one of Lisbon’s main academic areas.
The campus is easily accessible by public transport and is close to the Campo Grande metro and bus station. Its location offers convenient connections to different parts of the city, as well as proximity to the University City (Cidade Universitária), Campo Grande Garden (Jardim do Campo Grande), the National Library (Biblioteca Nacional), and several cultural venues.
Address
Universidade Lusófona - Centro Universitário de Lisboa
Campo Grande, 376 | 1749-024 Lisboa, Portugal
How to get there
The closest metro connection is Campo Grande station, served by the Green and Yellow lines. Several bus routes also stop in the Campo Grande area. Participants arriving by car can access the campus through Lisbon’s main road connections, including 2ª Circular and Eixo Norte-Sul.
Nearby Hotels
Committees
Conference Chair Carla Sousa (Universidade Aberta, Portugal)
Conference Co-chair José Carlos Neves (Universidade Lusófona, Portugal)
Organising Committee
Filipe Luz (Universidade Lusófona, Portugal)
Pedro Pinto Neves (Universidade Lusófona, Portugal)
Cátia Casimiro (Universidade Lusófona, Portugal)
Scientific Chairs
Bárbara Barroso (Instituto Politécnico de Bragança, Portugal)
Maria Luz Castro Pena (Universidade da Coruña, Spain)
Mustafa Can Gursesli (Tampere University, Finland)
Samuel Silva (Universidade de Aveiro)
Scientific Committee
António Coelho (INESCTEC, Faculdade Engenharia da Universidade do Porto, Portugal)
Alan Carvalho (FATEC, São Caetano do Sul, Brazil)
Ana Veloso (Universidade de Aveiro, Portugal)
Anna Unterholzner (ITI/LARSyS, Portugal)
Anabela Marto (CIIC, ESTG, Instituto Politécnico de Leiria, Portugal)
André Pereira (KTH, Sweden)
Andreas Theodorou (Umeå University)
Alexander Dockhorn (Gottfried Wilhelm Leibniz University Hannover, Germany)
Eduarda Abrantes (CIIC, ESTG, Instituto Politécnico de Leiria, Portugal)
Eva Oliveira (INEST-TEC, Porto and 2Ai Instituto Politécnico do Cávado e Ave, Barcelos, Portugal)
Frutuoso Silva (Universidade da Beira Interior, Portugal)
Filipe Luz (Universidade Lusófona, Portugal)
João Dias (Universidade do Algarve, Portugal)
João Victor Léste (PUC-Rio, Brazil)
Jorge López Moreno (Rey Juan Carlos University, Spain)
Leonel Morgado (Universidade Aberta, Portugal)
Liliana Vale Costa (Universidade de Aveiro, Portugal)
Luís Reis (Universidade do Porto, Portugal)
Maria Carmen Juan (Universitat Politècnica de Valencia, Spain)
Mário Vairinhos (Universidade de Aveiro, Portugal)
Micael Sousa (University College Dublin, Ireland)
Markus Wiemker (Hochschule Fresenius, University of Applied Sciences, Cologne, Germany)
Mustafa Can Gursesli (Tampere University, Finland)
Nelson Zagalo (Universidade de Aveiro, Portugal)
Óscar Mealha (Universidade de Aveiro, Portugal)
Patrícia Gouveia (FBAUL & ITI/LARSyS, Portugal)
Paulina Tsevetkova (Bulgarian Academy of Sciences, Bulgaria)
Pedro Cardoso (Universidade do Porto, Portugal)
Phil Lopes (Universidade Lusófona, CICANT, Portugal)
Riccardo Fassone (University of Torino, Italy)
Ricardo Vieira Baptista (IPMaia, Portugal)
Roberto Ribeiro (CIIC, ESTG, Instituto Politécnico de Leiria, Portugal)
Rui Nóbrega (Faculdade de Ciências e Tecnologia/Universidade Nova de Lisboa, Portugal)
Rui Prada (IST / INESC, Portugal)
Ruth Contreras Espinosa (University of Vic, Barcelona, Spain)
Terhi Marttila (ITI/LARSyS, Portugal)
Teresa Romão (Faculdade de Ciências e Tecnologia/Universidade Nova de Lisboa, Portugal)
Valter Alves (Instituto Politécnico de Viseu, Portugal)
Salma Elsayed (Abertay University)
Wolfgang Mueller (University of Education Weingarten, Germany)
